I need to stream assets in my package since they will be read from the filesystem by a native plugin.
I need (will skip the details why, feel free to ask if you're curious) to have those files in a folder that isn't at the top level, aka:
- `Assets/StreamingAssets` won't work for me
- `Assets/someFolder/StreamingAssets` would be ideal
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The [doc][1] is not quite clear regarding what can be done:
> Any files placed in a folder called StreamingAssets (case-sensitive) in a Unity project will be copied verbatim to a particular folder on the target machine.
However, it seems that if that `StreamingAssets` folder isn't under `Assets`, it won't work.
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Would you know of any workaround to "copy" those files in the package filesystem from a different location that `Assets\StreamingAssets`? It's too bad because other "special" directories like `Plugins`, `Editor`, `Resources` etc. do not need to be at the top level.
[1]: https://docs.unity3d.com/Manual/StreamingAssets.html
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