Quantcast
Channel: Questions in topic: "package"
Viewing all articles
Browse latest Browse all 690

[Editor] ImportPackage does not do its job

$
0
0
I compile every day my scene, and I launch Unity in command line, with a script of mine. I need now to import packages. I have written in my editor script the following line : AssetDatabase.ImportPackage(,false); In the editor log, the only traces I have are : DisplayProgressbar: Decompressing Refresh, detecting if any assets need to be imported or removed ... 0.026769 seconds (Nothing changed) Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 6.718502 ms] I seems that Unity sees the package, decompresses it, but does nothing more. No assets are imported. I missed something ? Of course, I have tried with several packages coming from the assetstore, with valid and invalid paths, ... Platform : Windows 7 + Unity 4.3.0f4

Viewing all articles
Browse latest Browse all 690

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>