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Publishing package to Asset Store problem

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Hi everyone! I would like to publish my new package to Unity Asset Store. After package submitting I'v got popup "Submission successful". Great! BUT After submittion I found next worning in console: ---------------------------------- Asset bundles cannot include Editor Objects (DefaultAsset): Assets/[my_package_name]/Plugins/[my_package_name].dll UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String) AssetBundler4:CreateBundle(Object, String) MainAssetsUtil:CreateBundle(String) AssetStorePackage:UploadAssetBundles() AssetStorePackage:m__29(String) c__AnonStorey6:<>m__6(AssetStoreResponse) AssetStoreClient:m__1A(Pending) System.Collections.Generic.List`1:RemoveAll(Predicate`1) AssetStoreClient:Update() UnityEditor.EditorApplication:Internal_CallUpdateFunctions() ----------------------------------- This dll is main file in my package. I do not have an idea why this file cannot be included to package... I asked Asset Store for help, but support told me to ask my question here. Please, help me. Nick.

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