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Reset bind pose of 2d rigged sprite with unity's animation package

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Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity's animation package (from package manager)? As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package) P.S. SpriteSkin.cs has no method that can be called to reset bind pose.![alt text][1] [1]: /storage/temp/182178-screenshot-2021-06-15-at-93339-am.png

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