Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity's animation package (from package manager)?
As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package)
P.S. SpriteSkin.cs has no method that can be called to reset bind pose.![alt text][1]
[1]: /storage/temp/182178-screenshot-2021-06-15-at-93339-am.png
↧