Is it currently possible to make such setup of [Unity Package Manager](https://docs.unity3d.com/Manual/Packages.html) packages?
_
package A is a local package, sits on hardrive at for example C:/packages/A,
root folder contains only package.json with next content in it
{
"name": "com.example.a",
"version": "1.0.0",
...
}
package B is also a local package, sits on hardrive at for example C:/packages/B
root folder contains only package.json with next content in it
{
"name": "com.example.b",
"version": "1.0.0",
...
"dependencies" : {
"package_a": "file:../A"
}
}
According to [this](https://docs.unity3d.com/Manual/upm-localpath.html), for the Unity Project manifest.json we could specify path to local package or git url, similar to as in package B example, but
For devendencies in package.json [documentation](https://docs.unity3d.com/Manual/upm-manifestPkg.html) says that it can contain:
> A map of package dependencies. Keys> are package names, and values are> specific versions. They indicate other> packages that this package depends on.
so that's probably why this is not working.
_
So is ther plans for this to be implemented?
Or is there other way to do this setup?
The reason for this is to have core package that is used across other packages
↧