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Unity Package manager error

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[LicensingClient] Channel doesn't exist: "LicenseClient-ohhh1" [Licensing::Module] Successfully launched the LicensingClient (PId: 3372) [LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-ohhh1" (connect: 1.01s, validation: 0.05s, handshake: 2.86s) [Licensing::Module] Connected to LicensingClient (PId: 3372, launch time: 0.01, total connection time: 3.92s) Entitlement-based licensing initiated [Licensing::Module] Error: Access token is unavailable [LicensingClient] Licenses updated successfully LICENSE SYSTEM [20221118 23:49:16] Next license update check is after 2022-11-19T14:38:35 LICENSE SYSTEM [20221118 23:49:16] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). Built from '2021.3/staging' branch; Version is '2021.3.14f1 (eee1884e7226) revision 15655304'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'ko' Physical Memory: 16240 MB [Licensing::Module] Serial number assigned to: "F4-JYAX-UMYF-F35N-8NPK-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 [Package Manager] Server::Start -- Port 65030 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.14f1\Editor\Unity.exe -projectPath C:\Users\ohhh1\Desktop\UnityProject\G9 Successfully changed project path to: C:\Users\ohhh1\Desktop\UnityProject\G9 C:/Users/ohhh1/Desktop/UnityProject/G9 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Packages were changed. Update Mode: updateDependencies The following packages were added: com.unity.2d.sprite@1.0.0 com.unity.2d.tilemap@1.0.0 com.unity.ads@3.7.5 com.unity.analytics@3.6.12 com.unity.purchasing@4.5.1 com.unity.xr.legacyinputhelpers@2.1.10 [Package Manager] Done resolving packages in 18.69s seconds An error occurred while resolving packages: One or more packages could not be added to the local file system: com.unity.burst: EBUSY: resource busy or locked, unlink 'C:\Users\ohhh1\Desktop\UnityProject\G9\Library\PackageCache\.tmp-5212-S2PGWXwKOgLV\copy\.Runtime\hostwin\vswhere.exe' com.unity.ide.visualstudio: EBUSY: resource busy or locked, open 'C:\Users\ohhh1\Desktop\UnityProject\G9\Library\PackageCache\.tmp-5212-ydOkAzmniE3g\copy\Editor\VSWhere\vswhere.exe' A re-import of the project may be required to fix the issue or a manual modification of C:/Users/ohhh1/Desktop/UnityProject/G9/Packages/manifest.json file. here's thing. I just made a new project by unity hub (3.3.0 ver) with unity (2021.3.14f1 LTS ver) and then this error occured. I erased unity, and visual studio many times but this error has been occured every moment! please help me. i don't want to format my laptop by this situation.

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