I am making my **first** Android plugin by extending **UnityPlayerNativeActivity**. The **package** name is **com.inno.myPlugin** and that name is **registered** in **Manifest.xml** in **Plugins/Android** folder.
The **class** that **extends** "**com.inno.myPlugin**" is "**MyClass**".
The plugin is compiled as **.jar** file and it uses "**AndroidJavaClass**" and "**AndroidJavaObject**" on Unity side to **call** functions and is **placed** in **Plugins/Android folder**.
Each time I compile my example, on my android device, the app **package name** is always "**com.inno.myPlugin**". Even when I change the package name from **Unity settings**, the default package name is still the **package name** from the **jar plugin** which is "**com.inno.myPlugin**". The **package name** can **only** be **renamed** from the **source code** of the **jar file**...
I want to **publish** the **plugin** to **Unity Asset store** but I have a question that is bugging me.
If the package name "**com.inno.myPlugin**" is **already used** on the Android store, will this prevent the user of my plugin from uploading their app with this plugin?
How do I **solve** this problem of **package naming**?
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