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Failed to re-package resources

Hello! I have the probleb with building my test android app for facebook. Here is console : CommandInvokationFailure: Failed to re-package resources. See the Console for details....

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Failed to re-package Problem

Hello guys i'm trying to build my android game but i keep getting the same error. It's about aapt.exe. I tried moving it to tools folder but not working. Thanks for helping.![alt text][1] ![alt...

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How to include Standard Assets in a custom asset? (best practices?)

I have included a small subset of the Standard Assets in a Custom Asset that I have written. According to the Standard Assets license, related documentation, and to the answers in other questions of...

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Android sdk re-pack problem

Here is the story : I downloaded android studio and sdk's tried to build some blank project for testing . Im getting 2 error at the moment . The first: When i press build, some time passes and it gives...

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character Controller package

hi Is there anyone to send a character Controller package to me? i do not have it. thanks

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Is there a function invoked when a custom package is imported?

I have a package I export with a bunch of C# code that requires the full .NET 2.0, instead of the subset. Is there some place I can put code that will be executed when the package is imported to change...

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Is there anyway to download older version package of CN Controls Joystick

Hi, Current version of "CN Controls Joystick" (https://www.assetstore.unity3d.com/en/#!/content/15233) is little confusing for me, Is there any way to download the older version of this package. I have...

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Google Cardboard build error

I keep getting the "Failed to re-package resources. See the Console for details." error even though it builds properly when run in Unity. But when I try to run my game on an actual Android device it...

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How to add InputManager.asset to unitypackage.

Hi, I would like to add the InputManager.asset file to my unity package that I am creating. How can I do that?

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Where is the CardboardAdapter in the GoogleVR Unity package?

I downloaded the latest version of the Google VR Unity package from this official video tutorial: https://www.youtube.com/watch?v=Hi7xV2WBpVI but I'm not able to find the CardboardAdapter.

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Cursor does not contain a definition for 'lockState'/'visible'

I imported the Characters package and I got 3 'visible' errors and 3 'lockState' errors.

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UnityPlayer packaged as an Android library module?

Most of the questions I've seen dealing with embedding the UnityPlayer in an existing Android app revolve around using the exported Android project from Unity and adapting it to load in a subview. Has...

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Error uploading assets

I'm getting an error when trying to upload an updated package. It says Error receiving response from server (-1): WebPlayer asset bundles can no longer be built in 5.4. - I'm not trying to build any...

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Problem with opening an older package in a new version of Unity

I open the Vehicle physics Toolkit package with Unity 5.4.2 and then the following error is displayed. This is a Runtime error. ArgumentException: Index out of bounds. UnityEngine.Input.GetTouch (Int32...

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about pending package review

I uploaded packages more than a couple weeks ago. but there is no answer from assetstore. Please can you tell me if there is any problem or what is happening?

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How do I reference components inside a managed .dll?

Hello! I have this problem where script files in a .dll don't get recognised. I am developing my asset for release to the Asset Store. I want the package to contain a .dll source file together with...

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Failed to re - package resources

Help! Can't build project after trying to use Unity-Admob-master CommandInvokationFailure: Failed to re - package resources. C: \Users\ saw\ AppData\ Local\ Android\ android - sdk\ build - tools\ 25.0...

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Having a problem importing the AdMob package into my project

Hello, currently I'm attempting to implement banner ads into Unity, and so I cannot use UnityAds. I have heard about AdMob, and found a package which I should implement to use it. However, whenever I...

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Was the audio file embed into the scene asset bundle file?

In my scene, it referenced a prefab that has a `MonoBehaviour` class with an `AudioClip` member. After build the scene to the asset bundle file for Android, I found the file size is about **2.6MB**....

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Can't download Adam Asset

I will be using a robot in one of my projects, and it would be nice to use Adam for now because i am just starting the project, but for some reason i can't download it. ![alt text][1] [1]:...

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