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Input System generic USB joystick doesn't have Right Analog Stick

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I switched to new Input System just to have option to use right analog stick on generic USB joystick, and it turned out that it doesn't exists , is this missing feature or I am doing something wrong?

Although there is right stick for gamepad but it isn't working with my joystick...

asset store download blank

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i want to download package (snaps prototype) from asset store i'm using unity 5.6.71f latest but download button can't work some tutorial show to instal probulder into packege manager i don't have package manager in window menu or reset to default package in help, also manifest.jason i don't have that file in my project please help ![alt text][1] [1]: /storage/temp/152421-capturew.png

Package Manager not loading in anything due to package error

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Hello! I'm new to Unity (using 2019.2.21f1) and having trouble with the package manager. When I open it up, it starts loading and then stops at some point without loading in anything. I get the error message "Package Manager Window had an error while completing an operation: System.ArgumentException: JSON parse error: The document is empty." Then after a bit it switches to "Couldn't delete Packages/com.unity.textmeshpro/Tests because it's an immutable folder." I have no idea why it can't load in the JSON data it apparently needs. I've tried reinstalling Unity and also deactivating the Windows Firewall since that seemed to fix similar issues for people but that didn't work either. Hope someone can help, thank you!

StackOverflowException: The requested operation caused a stack overflow

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Hi guys. I just got whole bunch of errors (21) after updating unity and some packages including AI planner. I will list those errors below and if you have any tip for how I can fix it, please share them. Restarting unity, restoring previous version of the project or removing and reimporting the package did not help. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(160,31): error CS0305: Using the generic type 'ITraitBasedStateData' requires 1 type arguments Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(876,40): error CS0246: The type or namespace name 'IDestroyStatesScheduler<,,,>' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,14): error CS0305: Using the generic type 'ITraitBasedStateData' requires 1 type arguments Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(41,38): error CS0246: The type or namespace name 'ITraitBasedObject' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(692,19): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'TObject' in the generic type or method 'ITraitBasedStateDataContext'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.AI.Planner.DomainLanguage.TraitBased.IDomainObject'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(692,19): error CS0315: The type 'AI.Planner.Domains.StateData' cannot be used as type parameter 'TStateData' in the generic type or method 'ITraitBasedStateDataContext'. There is no boxing conversion from 'AI.Planner.Domains.StateData' to 'Unity.AI.Planner.DomainLanguage.TraitBased.ITraitBasedStateData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(764,18): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'TObject' in the generic type or method 'ITraitBasedStateManager'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.AI.Planner.DomainLanguage.TraitBased.IDomainObject'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(764,18): error CS0315: The type 'AI.Planner.Domains.StateData' cannot be used as type parameter 'TStateData' in the generic type or method 'ITraitBasedStateManager'. There is no boxing conversion from 'AI.Planner.Domains.StateData' to 'Unity.AI.Planner.DomainLanguage.TraitBased.ITraitBasedStateData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(216,104): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(698,44): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'T' in the generic type or method 'BufferFromEntity'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.Entities.IBufferElementData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(243,108): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(699,44): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(484,45): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(499,16): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(505,16): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(510,53): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(554,54): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(629,140): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,104): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,14): error CS0538: 'ITraitBasedStateData' in explicit interface declaration is not an interface Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(164,30): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) I did not touch any of those files.

Probuilder Polybrush meshes not rendering in webgl

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I have Unity 2019.3.1, with probuilder tools installed. I have a very basic mesh of some desert islands with Polybrush texture blend shaders on it. They work perfectly in Unity Editor, and when exported to webgl, it also works in Edge browser But in the exported webgl in Chrome, the polybrushed pobjects are not rendered and the background just shows through. Has anyone encountered this?![alt text][1] [1]: /storage/temp/152837-error.jpg

Differences in AR Foundation versions

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I am developing an application using Unity2018.3.1f1. I want to implement a plane recognition function in the developed app. Therefore, use AR Foundation. It is stated that ARKit3 functions can be used with 1.5 and 2.2. Is the difference for each version only the corresponding Unity version? Is there a difference in function?

AI Planner error

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Hi guys. I just got whole bunch of errors (21) after updating unity and some packages including AI planner. I will list those errors below and if you have any tip for how I can fix it, please share them. Restarting unity, restoring previous version of the project or removing and reimporting the package did not help. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(160,31): error CS0305: Using the generic type 'ITraitBasedStateData' requires 1 type arguments Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(876,40): error CS0246: The type or namespace name 'IDestroyStatesScheduler<,,,>' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,14): error CS0305: Using the generic type 'ITraitBasedStateData' requires 1 type arguments Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(41,38): error CS0246: The type or namespace name 'ITraitBasedObject' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(692,19): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'TObject' in the generic type or method 'ITraitBasedStateDataContext'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.AI.Planner.DomainLanguage.TraitBased.IDomainObject'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(692,19): error CS0315: The type 'AI.Planner.Domains.StateData' cannot be used as type parameter 'TStateData' in the generic type or method 'ITraitBasedStateDataContext'. There is no boxing conversion from 'AI.Planner.Domains.StateData' to 'Unity.AI.Planner.DomainLanguage.TraitBased.ITraitBasedStateData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(764,18): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'TObject' in the generic type or method 'ITraitBasedStateManager'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.AI.Planner.DomainLanguage.TraitBased.IDomainObject'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(764,18): error CS0315: The type 'AI.Planner.Domains.StateData' cannot be used as type parameter 'TStateData' in the generic type or method 'ITraitBasedStateManager'. There is no boxing conversion from 'AI.Planner.Domains.StateData' to 'Unity.AI.Planner.DomainLanguage.TraitBased.ITraitBasedStateData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(216,104): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(698,44): error CS0315: The type 'AI.Planner.Domains.TraitBasedObject' cannot be used as type parameter 'T' in the generic type or method 'BufferFromEntity'. There is no boxing conversion from 'AI.Planner.Domains.TraitBasedObject' to 'Unity.Entities.IBufferElementData'. Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(243,108): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(699,44): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(484,45): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(499,16): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(505,16): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(510,53): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(554,54): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(629,140): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,104): error CS0246: The type or namespace name 'ObjectCorrespondence' could not be found (are you missing a using directive or an assembly reference?) Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(549,14): error CS0538: 'ITraitBasedStateData' in explicit interface declaration is not an interface Packages\com.ai.planner.domains.generated\AI.Planner.Domains\PlanningDomainData.cs(164,30): error CS0246: The type or namespace name 'TraitBasedObjectId' could not be found (are you missing a using directive or an assembly reference?) I did not touch any of those files.

Package Manager hanging when importing package

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Hello, everytime I wanted to import the new Inputsystem with the Packet Manager, the Manager is hanging with a 100% bar, ![alt text][1] [1]: /storage/temp/153155-screenshot-51.png I don't know how to fix it. To use the project again I must delete the entry in the manifest.json I tested it out with other Packages and Projects, and in other projects they're import it all normal, but in my main project not.. Using Unity 2019.3.0b12 Personal, but it seems to be a problem in my project..

Are tests required for custom packages?

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I've written a small editor tool which simply checks and updates a few text files periodically to simplify my workflow. The current implementation has 3-4 scripts and 1-2 ScriptableObjects and everything is inside the "Assets/Plugins/MyPlugin/" folder. - I'm thinking about turning this into a custom package instead. However I am unsure about the tests mentioned on this manual page: https://docs.unity3d.com/Manual/cus-tests.html - It says "As with any kind of development, it is good practice to add tests to your package. There are three things you must do in order to set up tests on your package" and explains how to set them up. - I find the wording to be a bit ambiguous: "good practice" vs "must do". Does this mean that tests are entirely optional? Or are they required in some form (even a stub implementation which does nothing) in order for the code to work as a package? - Honestly I don't even know what I could possibly even want to test, let alone how to write those tests... Is there any kind of framework in place, any methods I can/must override for them to be called (like e.g. the "OnInspectorGUI" method for custom editors)? The manual pages contain absolutely nothing about any of this.

Package Manager doesn't show newest Version of package

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Hello, I want to install **AR Foundation 3.0.0** (or higher) for **Unity 2019.2.X.** I currently using Unity 2019.2.21 because I want to use the "old" LWRP and not the URP but if I go to the Packages Manager the newest version I can download of AR Foundation is 2.0.2 (or 2.2.0 preview) even though the AR Foundation documentation says 3.0.0 is compatible witch Unity 2019.2.X or higher. Can someone tell me why the Package Manager doesn't show the newest version? Thank you in advance

Cannot connect to 'undefined' while installing Vuforia

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![alt text][1] [1]: /storage/temp/153773-untitled.png when i was trying to install vuforia for my AR game, i can't install it because this

Where can I find Memory Game Demo package?

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The site only shows how to configure, but does not make the package available for download? Does anyone know where it is located?

AR Background Renderer Feature Missing in URP

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I am trying to run my AR app using the universal render pipeline but I am having issues setting it up.
My unity version is 2019.3.4.
My URP verision is 7.1.8. I have tried other versions but still not getting the option.

After I create a forward renderer and click the plus button to add a renderer feature i dont get an option of AR background renderer feature. The only option I get is of Renderer Objects.

How to get this option?

Almost every object reference in every script not set to an instance of an object after importing unity package.

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This is a showcase project of a top down shooter and I would like to play around with it, but right now I can't. It's definitely not creator's fault because it works fine for other people. I installed the necessary packages (Lightweight RP). The unity version is also fine.

Cannot install ML Agents via package manager in Unity

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I'm trying to work with ML Agents in Unity, however when I go to the package manager within Unity and try to install ML Agents with the package.json, nothing happens. I've downloaded the latest release from git, and installed the python dependencies, I'm not sure what could be happening since no error log is thrown. My Unity version is 2018.4.4f1. Any help would be greatly appreciated.

XR Management package not importing correctly

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Hey guys I'm working on a VR scene but I'm running into a weird issue. I can't seem to get XR Management to import correctly. It says it's imported but I don't see any XR options in the Game Object menu and also don't see any XR scripts available in the Add Component menu. I'd rather not recreate this entire project from scratch in a new Unity project. Does anyone have any tips or know what's wrong? See screenshot below...
![photo][1] [1]: /storage/temp/154763-screenshot-78.png

Cannot Build with UCB, Error related to Purchasing and UI? Unity 2019.3.5

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Error: Could not load signature of UnityEngine.Purchasing.UIFakeStore:GetOkayButton due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type: member:(null) signature: Hello everyone. This error comes up in my editor after I clear my library and relaunch the editor. In editor it isn't really a problem. But it also appears in Cloud Build for Android and IOS and stops the builds from succeeding. I recently upgraded a project to Unity 2019.3.5, and updated the IAP package to 1.23.1. I was forced to update because my previous IAP version of 1.22.0 also had the issue. I have looked at the Unity Forums and a question about this issue from months ago and it doesn't seem any posted solution can solve this for me. My attempts to solve this: + Removed Packages and Assets completely and then reinstalled them. + Used Reimport All + Removed the Demo content, IAPButton and related scripts that I don't use. + Removed the UIFakeStore prefab. Any additional ideas, or even a concert solution would be appreciated.

how to properly add custom scene(s) to a custom package in Samples~ folder?

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I am developing a custom package which includes a C native plugin, C# Scriptable objects, and C# Custom editors. I have a Unity project "Project A" in which the Packages folder contains MyCustomPackage. My Custom package follows unity custom package layout and includes Editor, Runtime, and Samples~ folders. Everything works fine and If I create new Unity project "Project B" then I can import MyCustomPackage into project B by using unity package manager. I can even import my sample assets and build a scene demonstrating the use of my package. Now is there a way to properly include that new scene as an asset into MyCustomPackage/Samples folder? As a first step, I tried exporting that scene from project B as an asset package, with "include dependencies" checked, and then import it into A brand new empty "project C". But Unity project C complained it was missing many assets. So I tried exporting the entire "project B" as an asset package (include all) and import that into project C and also had to use package manager to additionally (re?)import myCustomPackage. But still no luck, Unity now issues few warnings about missing referenced scripts and an error: "ArgumentException: Input Button Menu is not setup. To change the input settings use: Edit -> Settings -> Input". Instead of making a project B, I could possibly build a scene from scratch into Project A maybe. But I am not very well unity-versed so I have to do some mods on a "project B" that I find already made and add my package to it to demo what my package can do. For instance I can use the Plateformer Unity tutorial example. However that does not seem to be a good route to me to add all the content of that project (plateformer) to my project A because then, if I want to do another scene I would have to add the content of an entire new project to my project and so on which could get quickly unmanageable I guess. Is there a proper way to add custom scene(s) to the Samples~ folder in MyCustomPackage so it can be imported as asset by package manager?

Unity IAP & Codeless functionality

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I can't use codeless functionality. Reinstall IAP package doesn't help, however, for the first time (install) they were, I mean, I saw those buttons. Use Unity 2019.2.9f and 1.23.1 version of IAP. Do you have any ideas why? ---------- **this my screen** ---------- ![alt text][2] ---------- **this what I need** ---------- ![alt text][1] [1]: https://docs.unity3d.com/uploads/Main/CreateButton.png [2]: /storage/temp/155307-screenshot-5.png

Removed TextMesh Pro package - How to get it back?

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I removed the TextMesh Pro package in the Unity packet manager. Now I want to reinstall it. But I can't find a way to reinstall the TextMesh Pro package. The package manager does not list TextMesh Pro any more. I cannot create GameObjects from the TextMesh Pro family. My Unity version is: 2019.3.1f1
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