Quantcast
Channel: Questions in topic: "package"
Viewing all 690 articles
Browse latest View live

How to solve "The type x exists in both y aand z"?,How to solve "The type x exists in both y and z"

$
0
0
I've just exported as package a scene from a Unity 2019.2.17f1 project and imported it in another Unity 2019.2.17f1 project and large number of scripts deliver the following error: Assets\Scripts\OpcUaComponents\OpcUaUtils.cs(76,16): error CS0433: The type 'NodeId' exists in both 'Opc.Ua.Core, Version=1.4.357.0, Culture=neutral, PublicKeyToken=bfa7a73c5cf4b6e8' and 'Opc.Ua.Core, Version=1.4.354.0, Culture=neutral, PublicKeyToken=null' A script looks like this: using Opc.Ua; using Opc.Ua.Client; using System.Collections.Generic; using UnityEngine; public class OpcUaUtils { private static ReferenceDescription[] ListChildren(Session session, NodeId parentNodeId) ... } I would appreciate any ideas how to solve this because the other already published sollutions for similar issues didn't work!

Can't download Burst 1.3.0

$
0
0
I wanted to give Unity DOTS a try. I have successfully downloaded all the essential packages, like Burst, DOTS Editor, Hybrid Renderer, Entities, Collections etc. But then, strange errors had occured in my console: ![alt text][1] I had read on the Internet that I need to update the Burst Compiler to preview version 1.3.0. And here's where the true problem started. For an unknown reason, Unity couldn't update the compiler and it had been stuck in an endless updating process. I tried everything. Restarting Unity and my PC, re-downloading Burst, creating empty project, turning off my firewall, running the Package Manager Diagnostics tool. I even decided to leave Unity updating the compiler for the whole night. Neither of these gave me any result. Believe me or not, but when I was writing this question, the download window had popped up. But now, Unity is frozen in this state and I cannot do anything other than just close it. ![alt text][2] PS Sorry for my harsh English :) [1]: /storage/temp/155778-1.png [2]: /storage/temp/155779-2.png

Unity Input System Package Stick/Axis Deadzone if set as a processor not working

$
0
0
I know this has already been asked on some forums but I still haven't found a solution I´ve lastly switched to the new Input System (I'm using 1.0.0-preview.5). Everything I've set up worked fine till I came to setting up Deadzones for my controllstick/axis. While setting up a default value for the Deadzone works fine when I try to add a processor for my action events the new Deadzone won't be used even thought it is set to not use the default value but rather a custom value. I'm using Unity 2019.3.0f6 Personal | Tested with Xbox one Gamepad and Nintendo Switch Pro Controller. | Platform: Windows 10 ![alt text][1] [1]: /storage/temp/155818-uinfo.png

The difference between Packages with package.json and Asset Package (*.unitypackage)

$
0
0
I found two types of packages in manual. Are they same concept or different? I want to make packages some files in Assets folder. And manage version of it. https://docs.unity3d.com/Manual/PackagesList.html https://docs.unity3d.com/Manual/AssetPackages.html

Unity not opening in windows 10

$
0
0
I am getting the following error message. And I am enclosing an automatically generated report that was generated after diagnose ![Unity package manage error][1] [after diagnose report][2] [1]: /storage/temp/156116-unity-error.jpg [2]: /storage/temp/156117-report.txt

Where do I download Newtonsoft Json 2.0.0 preview?

$
0
0
![alt text][1] [1]: /storage/temp/156398-unbenannt.png This image says it all. Having to fight the dependency hell in regards to DOTS for more than a month, I'M REALLY ANGRY AT THIS

Package not importing correctly

$
0
0
So, when I import an asset, rather than unpacking it into my project, it's just showing as a list of files. These objects are supposed to just import into my assets folder, but they're creating an entirely new folder called "packages" full of un-imported assets.

Plugin script class cannot be found

$
0
0
Hi! So I installed the new Input System (preview.7 -1.0.0) from the package manager using Unity 2019.2.5f1. And when I want to add the InputSystemUiInputModule to a gameObject as a component, I get the following error message: *"Can't add script component 'InputSystemUiInputModule' because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match."* The file name and class names match, and its a fresh install, no modifications in those classes. Also tried reinstalling the package, and it won't solve the issue. Also, on regular StandaloneInputModule components a button appears to change the module to the new input system's own module (same as above) and then the module appears but with missing fields. Hope some of you knows a solution for this. Thanks in advance. ![alt text][1] [1]: /storage/temp/157086-issue-3-steps.jpg

Package Manager Connect Erorr 2019.3

$
0
0
hello i cant use package manager and add package . i cant install any package like Dots editor . ![alt text][1] [1]: /storage/temp/157611-123.png

How to edit scripts from a packages

$
0
0
install a package from the package manager, it works all right, I have the scripts to modify them but when I close and reopen unity the modifications have been deleted.
is there any way to be able to modify a script in a unity package and save it correctly?.

is progrid removed

$
0
0
when i tried using progrids it wasn't available for download and is removed could you tell me why and alternatives to progrids

"The associated script can not be loaded" & "The script needs to derive from monobehaviour"

$
0
0
I am currently trying to merge 3 "2019.2.17f" project to a single "2018.4.16f" project. I made a package for each of my projects and imported them to my single project, and none of the script seems to be working. It all says "The associated script can not be loaded". I tried: reopen project restart computer reimport all asset check class name remove script component and add it again ("The script needs to derive from monobehaviour" Error) But nothing worked. Please help! Any help is appreciated!

Does the Pixel Perfect package work for Photoshop art and PNGs?

$
0
0
Does Pixel Perfect work with Photoshop and PNG art? All I see it being used for is pixel art, but does it also help Photoshop art and PNGs look crisp at any size? I don't want to get the package and find out that it only works for pixel art. I want a clear answer before I buy it.

How to add and remove installed packages more easily? E.g. Google Admob. Package control in Unity?

$
0
0
When I install Google Admob, or Google Play, it is there. Then, I want to remove it later. How do I do that? With NodeJS, it's extremely simple. You just have a package.json and you can `npm install $package` or `npm uninstall $package`, and the package.json file keeps track of all the packages (and version) you've currently installed. With Unity, I don't even know which folder belongs to Google Play, or which folder belongs to Google Admob. Google Admob has a lot of dependencies and it installs other stuff. I don't know which stuff belongs to which anymore. Is there a way to make this easier? This is the #1 thing ruining my Unity experience.

asset store download blank

$
0
0
i want to download package (snaps prototype) from asset store i'm using unity 5.6.71f latest but download button can't work some tutorial show to instal probulder into packege manager i don't have package manager in window menu or reset to default package in help, also manifest.jason i don't have that file in my project please help ![alt text][1] [1]: /storage/temp/152421-capturew.png

Unable to Use HDRP? Failed to Decompress?

$
0
0
I can't open new projects in HDRP at all. I always get this error. What do I do? ![alt text][1] [1]: /storage/temp/158490-error.png

A bunch of errors on starting a new project

$
0
0
Hello everyone. I am a newbie in Unity and now I am stucked with this problem here. When I start a New Project the console gives me the same amount of errors every time. I tried to reinstall Unity (2019.3.13f1) but I didn't help :C Each of 447 error starts with *Library\PackageCache\com.unity.test-framework@1.1.13\UnityEngine.TestRunner* I couldn't find anything that could help me with these errors and since I have them I cant run the PlayMode Error screenshots: https://prnt.sc/se6djo, https://prnt.sc/se6e3g Thank you for help or a link if its a dublicate question. UPD: I found this question https://answers.unity.com/questions/1589400/problem-with-webgl-building-unity-201830f2.html yesterday but the answer was 'an incorrect function in c# code'. But I dont have any c# code as I start a new project

Why I can't install UI Builder package on Unity 2020.1b8?

$
0
0
This is the package: https://docs.unity3d.com/Packages/com.unity.ui.builder@0.8/manual/index.html When I search the package with Unity 2020 I can't find it, but If I use 2019 It works...

Trying to build Android build on Windows. Getting error related to mscorelib and TMP_PackageUtilities

$
0
0
---------- Trying to build Android build on 2018_4_2f1 unity. But its failing and seeing following errors. ---------- - Sub error: ---------- *Library\PackageCache\com.unity.textmeshpro@2.0.1\Scripts\Editor\TMP_PackageUtilities.cs(310,17): error CS0433: The type 'Task' exists in both 'Unity.Tasks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=' warning CS1685: The predefined type 'Task' is defined in multiple assemblies in the global alias; using definition from 'Unity.Tasks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'* ---------- - Eventual failure error shows: ---------- *Scripts have compiler errors. (Filename: C:\buildslave\unity\build\Runtime/Utilities/Argv.cpp Line: 361)*

The effect of the .unitypackage i deleted is still there.,i donwloaded a pixelated shader for my game, deleted it and the effect is still there

$
0
0
i downloaded a unitypackage called pixelated.unitypackage and deleted it, but the effect is still there help!,i downloaded a package named pixelated.unitypackage, put it in my project deleted it and the effect is still there what do i do?
Viewing all 690 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>