Quantcast
Viewing all 690 articles
Browse latest View live

Package Manager Error on Unity 2019

@okcompute_unity Whenever I try to open Unity 2019 it just says "Package Manager Error". The earlier versions work but every material is pink for the 2018 version Report: Unity Package Manager Diagnostics (v0.1.5) ============ Ran 7 checks ============ 6 succeeded 1 failed ============ ✅ UPM registry reachable (PASS) Make an HTTP request to the UPM package registry >> HTTP/1.1 200 OK>> X-Powered-By: Express>> Provider: Genesis>> Date: Fri, 15 May 2020 22:09:44 GMT>> Connection: close ✅ Ping UPM registry (PASS) Measure the latency of the UPM package registry API >> 8 pings made in 5.313 seconds>> Average latency: 105.55 ms>> Minimum latency: 103.39 ms>> Maximum latency: 109.61 ms>> Standard deviation: 2.12 ✅ Ping UPM download (PASS) Measure the latency of the UPM package download endpoint >> 8 pings made in 5.316 seconds>> Average latency: 10.02 ms>> Minimum latency: 9.74 ms>> Maximum latency: 10.41 ms>> Standard deviation: 0.26 ✅ UPM registry download speed (PASS) Test the Internet connection using the UPM package registry >> Measured speed to the UPM registry: 48.92 Megabits per second ✅ Speedtest.net (PASS) Test the Internet connection using Speedtest.net >> Measured speed to the Speedtest.net server: 49.00 Megabits per second ✅ HTTP proxy environment variables (PASS) Detect whether proxy-related environment variables are set (HTTP_PROXY, HTTPS_PROXY, ALL_PROXY, NO_PROXY, UNITY_PROXYSERVER, UNITY_NOPROXY) >> Proxy support has been configured through the following environment variables:>> UNITY_NOPROXY = localhost,127.0.0.1 ❌ UPM health check (FAIL) Start the UPM process and call its health endpoint >> Server exited unexpectedly. Exit code: 101 Log: [2020-05-15T22:09:42.111Z][INFO] Opened report file 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_15_05_2020_230940_61.txt' [2020-05-15T22:09:42.112Z][INFO] Starting diagnostics [2020-05-15T22:09:42.113Z][INFO][UpmRegistryReachable] Sending HEAD request to https://packages.unity.com [2020-05-15T22:09:42.594Z][INFO][PingUpmRegistry] Starting ping test on 'http://packages.unity.com/com.unity.package-manager.metadata' [2020-05-15T22:09:47.969Z][INFO][PingUpmDownload] Starting ping test on 'http://download.packages.unity.com/com.unity.package-manager.metadata/-/com.unity.package-manager.metadata-0.0.1.tgz' [2020-05-15T22:09:53.287Z][INFO][UpmRegistryDownloadSpeed] Starting speed test with UPM registry [2020-05-15T22:10:01.828Z][INFO][UpmRegistryDownloadSpeed] Download: 48.92 Megabits per second [2020-05-15T22:10:01.831Z][INFO][Speedtest.Net] Starting speed test with Speedtest.net [2020-05-15T22:10:12.781Z][INFO][Speedtest.Net] Download: 49.00 Megabits per second [2020-05-15T22:10:12.782Z][INFO][Speedtest.Net] Upload: 15.63 Megabits per second [2020-05-15T22:10:12.795Z][INFO][UpmHealthCheck] Starting health check [2020-05-15T22:10:14.823Z][INFO] Finished diagnostics [2020-05-15T22:10:14.835Z][INFO] Created report at 'C:\ProgramData\Unity\UnityPackageManagerDiagnostics\diagnostic_report_15_05_2020_230940_61.txt'

i add Unity Monetization but Ads SDK need uprding

Please consider upgrading to the Packman Distribution of the Unity Ads SDK. The Asset Store distribution will not longer be supported after Unity 2018.3 UnityEngine.Advertisements.Advertisement:Initialize(String, Boolean) I downloaded last version of Monetization. I am using unity 2019.3.6.f1. my application is working good but when i build it it's show me 100 error.

Some scripts have compilation errors which may prevent obsolete API usages to get updated. Obsolete API updating will continue automatically after these errors get fixed.

**hi i create empty 2d project , then import **Word Search Cookies** from asset store , ang got these error : how can i fix it ?** error 1 : Assets\WordChef\Common\Scripts\Editor\SupperpowWindowEditor.cs(4,14): error CS0101: The namespace '' already contains a definition for 'SuperpowWindowEditor' error 2 : Assets\WordChef\Common\Scripts\Editor\ParticleRendererSortingLayersEditor.cs(17,22): error CS0246: The type or namespace name 'ParticleRenderer' could not be found (are you missing a using directive or an assembly reference?) error 3 : Assets\WordChef\Common\Scripts\Editor\SortingLayersEditor.cs(17,22): error CS0246: The type or namespace name 'ParticleRenderer' could not be found (are you missing a using directive or an assembly reference?) error 4 : Assets\WordChef\Common\Scripts\Editor\SupperpowWindowEditor.cs(7,17): error CS0111: Type 'SuperpowWindowEditor' already defines a member called 'ClearAllPlayerPrefs' with the same parameter types error 5 : Assets\WordChef\Common\Scripts\Editor\SupperpowWindowEditor.cs(14,17): error CS0111: Type 'SuperpowWindowEditor' already defines a member called 'UnlockAllLevel' with the same parameter types error 6 : Assets\WordChef\Common\Scripts\Editor\SupperpowWindowEditor.cs(23,17): error CS0111: Type 'SuperpowWindowEditor' already defines a member called 'AddRuby' with the same parameter types error 7 : Assets\WordChef\Common\Scripts\Editor\SupperpowWindowEditor.cs(30,17): error CS0111: Type 'SuperpowWindowEditor' already defines a member called 'SetBalanceZero' with the same parameter types ![alt text][1] [1]: /storage/temp/160871-36.jpg

Visual Studio Code package requires update every new project.

Every time I start a new project in unity and open a script in vsCode the intellisense wont work so, Every time I have to go into the package manager and update the visual studio code package to the same update every new project.

Test Framework 1.1.14 Compile Error

I'm getting this compile error when creating a new or opening an existing Unity Project. I'm using Unity 2019.3.13f. `Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e) Copyright (C) Microsoft Corporation. All rights reserved. error CS2015: 'C:\Git\xxxx\Library\PackageCache\com.unity.test-framework@1.1.14\UnityEngine.TestRunner\Utils\TestRunCallbackAttribute.cs' is a binary file instead of a text file` xxxx = name of project I've tried reinstalling the package, restarting Unity and my PC, deleting the Library folder and allow Unity to re-import the packages and files. Deleting the cache in the AppData folder, downgrading to a previous version of the Test Framework (But I get even more errors). I've also tried using a different version of Unity. Deleting all packages will allow me to build and play on Unity, but I require some packages that depend on Test Framework. I also get Text Mesh Pro Errors when I remove the Test Framework even though it isn't a dependency.

VRM package not showing up in Unity File menu bar

I installed the package VRM into Unity. All the files are under Assets. However, I can not see VRM in the menu bar,I imported the package VRM into Unity. I should see VRM at the top of my screen in the File menu bar. Unity 2017.4.20f1 VRM 21.0.0

Two things: post processing errors and standard assets missing

I’m using unity 2019.4. I tried to install post processing stack from the package manager and got this error: GUID [50b54341495978843a6f85583ed4417d] for asset 'Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_0.png' conflicts with: 'Assets/Flooded_Grounds/PostProcessing/Resources/Bluenoise64/LDR_LLL1_0.png' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. I have literally no idea what this means (It’s a GUID thing, but I have no idea how to fix it or why it’s coming up, it seems very unlikely that the GUIDs for an entire asset pack would be the same as untiy’s preset GUIDs) or how to fix it. The other thing I want to know is: where are the standard assets that get mentioned in so many tutorials? I’ve followed about 3 already and so far I haven’t been able to find the standard assets. Have I just got a buggy version of unity?

ARFoundation Image Tracker with transparent .png not working

Hello! As the title says, how do I get the Image Tracker to work with a .png with a transparent background? because I took as emergency solution just one part of the image as reference, but then when using it on the camera, it slides and doesn't match the image 100% when I move the camera.

Firebase Analytics not working on device

Hey Guys! I have a problem exporting my game to Android. I implemented the firebase package in my game and at the moment of generating the apk it ends fine but, when I install it, I have tried to run the game and it closes automatically. Someone could help me?

Unusable Unity Terrain Tools v2.0.2.

I have installed __Unity 3D Editor v.2019.2.0f1__ , with __Unity Terrain Tools v2.0.2__ installed from Window > Package Manager. I have to take a look what it should be if Unity Terrain Tools is installed (like example, advance stroke settings). But the problem is, i can't get the same functionality from installing that Terrain Tools. It's just same. ![alt text][1] Both it's have installed and not installed, it seems just same. No difference between them. The function is just same. Also, i have to do Refresh, and Reimport All function, but no changes. And, there is no Terrain Toolbox exist in Window > Terrain. ![alt text][2] So guys, does there any idea to fix this? In 2019, i have to use this Terrain Tools, and i got the function that it should be. But in 2020, i can't. Please. I need your help guys. Thanks for reading this thread. Hope you (readers) answer it [1]: /storage/temp/162414-image.png [2]: /storage/temp/162415-image-1.png

ArgumentException: Requested value 'X86' was not found. Unity 2019.4.1f1

I import Cloudonce package to unity and then, error ArgumentException: Requested value 'X86' was not found. System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) (at :0) System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) (at :0) System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) (at :0) System.Enum.Parse (System.Type enumType, System.String value) (at :0) GooglePlayServices.AndroidAbis.EnumValueStringToULong (System.Type enumType, System.String enumValueString) (at /Users/smiles/dev/src/unity-jar-resolver/source/PlayServicesResolver/src/AndroidAbis.cs:220) GooglePlayServices.AndroidAbis.get_Current () (at /Users/smiles/dev/src/unity-jar-resolver/source/PlayServicesResolver/src/AndroidAbis.cs:278) GooglePlayServices.PlayServicesResolver.m__1B () (at /Users/smiles/dev/src/unity-jar-resolver/source/PlayServicesResolver/src/PlayServicesResolver.cs:1201) GooglePlayServices.PlayServicesResolver+PropertyPoller`1[T].Poll (System.Func`1[TResult] getCurrentValue, GooglePlayServices.PlayServicesResolver+PropertyPoller`1+Changed[T] changed) (at /Users/smiles/dev/src/unity-jar-resolver/source/PlayServicesResolver/src/PlayServicesResolver.cs:278) GooglePlayServices.PlayServicesResolver.PollAndroidAbis () (at /Users/smiles/dev/src/unity-jar-resolver/source/PlayServicesResolver/src/PlayServicesResolver.cs:1201) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0) System.Delegate.DynamicInvokeImpl (System.Object[] args) (at :0) System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at :0) System.Delegate.DynamicInvoke (System.Object[] args) (at :0) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at :0) I use Unity 2019.4.1f1. I want to fix it. How do I do?

Online Documentation for Custom Packages

Is there any way to have online documentation for custom packages imported via a git url? Unity's official packages all redirect to a website when the 'view documentation' link is clicked in the package manager, but for any custom packages I make, it just opens the package's Documentation/PackageName.md in notepad.

Package Manager Missing "Show Preview Packages" Option

Hi there, I am trying to install the Tiny mode package as per the [instructions][1], but I do not have a "Show Preview Packages" option. How can I get the "Show Preview Packages" option and/or install the Tiny module manually? I am currently on 2020.1.0b14. Thanks! (PS: the reason I have preview packages installed already is that I pulled from a repo someone else started, but I now need to add the Tiny preview package on my own) ![alt text][2] [1]: https://docs.unity3d.com/Packages/com.unity.tiny@0.13/manual/installing-tiny.html [2]: /storage/temp/163008-screen-shot-2020-07-08-at-33641-pm.png

Status code 500 in package manager

I'm using Unity 2019.4.3 and when I try to download the terrain tools package, I get an error that says status code 500. Does anyone know what that means? I read that it might mean that it's an internal server error, but I'm still not sure how to resolve that Any help is appreciated

Sprite editor window not registered, but I've done every solution I found.

So I wanted to slice some tiles in a 2d project, but it said window not registered. So I checked for a solution, tried to fix it, but everything seemed to be in order. It still says no window registered

Polybrush wont work on Probuilder objects.

When I use the polybrush on a probuilder object, the screen seems to freeze for a moment followed by the mesh disappearing, though the mesh collider seems in tact. Id like to use both of these tools together. It seems everyone has figured this out. This happened the last project I was on as well when I tried to implement these two on the same project. I dont really have an image to show because its...well...nothing. Polybrush IS working on imported models from Blender. Any help would be appreciated, thanks!

Firebase Remote Config and Facebook Audience Network SDK conflict

So we will be using Firebase Remote Config, Admob and Facebook Audience Network for our games. My process in importing these package is: - Import Firebase Remote Config. - Import Google Admob. - Do some test in EDITOR and development build for ANDROID and see if this 2 SDKs works together. - Yes! They both work with each other perfectly without error and any warnings. - Next I Import the Facebook Audience Network SDK. Import successful. No errors no warning. - I did some test again and this time Firebase Remote Config only initialized in EDITOR if I create build for Android it stops working. No errors in build whatsoever. I have searched and tried different things for almost 2 weeks now. But it is still not working. I hope somebody can help me to solve this problem. I am gameplay programmer and I have very poor knowledge on this stuff. Thank you in advance!

package test status: failed

Hi, i want to submit my asset to the Unity Asset Store. and i got a message that said: Package Test Status: Failed. what does this mean? is my package being rejected by the unity or is it because there's an error inside my package? ![alt text][1] [1]: /storage/temp/163417-untitled.png

Addressables System - Assetreference Equality

I have two gameObjects, each of which has a public variable of AssetReferenceGameObject, and they both refer to the same assetReference. When I perform an equality check on them, it returns false; when I print their values out using Debug.Log, they are displayed as having the exact same SHA-1 value. But when I perform an equality check on the RuntimeKey values of the two references, now it returns true . So my question is, why doesn't equality check on two identical AssetReferences work but the same thing on their RuntimeKey values spits out the expected result? To me at least, it seemed intuitive that two identical references would return true upon being compared for equality. I don't think Addressables documentation talks about this--or am I just a noob? if so, can someone point me to the unity documentation on this matter? Thank you, any help would be greatly appreciated

"Could not establish a connection with the Unity Package Manager local server process. [...]",Could not establish a connection with the Unity Package Manager local server process.

when i wanted to include my project in unity on version 2019.4.1f1 an error was popping up saying: "Could not establish a connection with the Unity Package Manager local server process. [...]" I don't know what to do HELP!
Viewing all 690 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>